As we have dicussed in the last article, Backgammon is a game of skill and pure luck. The goal is to move your checkers safely around the board to your home board while at the same time your opposition moves their pieces toward their inner board in the opposing direction. With competing player chips shifting in opposite directions there is going to be conflict and the need for particular tactics at particular instances. Here are the last 2 Backgammon plans to round out your game.
The Priming Game Plan
If the aim of the blocking tactic is to slow down the opponent to move their pieces, the Priming Game strategy is to absolutely block any movement of the opponent by assembling a prime – ideally 6 points in a row. The competitor’s chips will either get bumped, or result a bad position if he/she ever attempts to escape the wall. The ambush of the prime can be built anyplace between point two and point eleven in your half of the board. Once you have successfully assembled the prime to block the activity of the competitor, your opponent doesn’t even get a chance to roll the dice, that means you move your checkers and roll the dice again. You will win the game for sure.
The Back Game Technique
The objectives of the Back Game technique and the Blocking Game tactic are very similar – to hurt your competitor’s positions in hope to boost your odds of succeeding, however the Back Game strategy uses seperate techniques to achieve that. The Back Game technique is often used when you are far behind your competitor. To compete in Backgammon with this tactic, you need to control two or more points in table, and to hit a blot (a single checker) late in the game. This tactic is more complex than others to use in Backgammon seeing as it needs careful movement of your checkers and how the checkers are moved is partly the result of the dice roll.
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