As we have dicussed in the last article, Backgammon is a casino game of ability and good luck. The aim is to shift your chips carefully around the game board to your home board while at the same time your opposition shifts their chips toward their inner board in the opposite direction. With competing player checkers moving in opposite directions there is going to be conflict and the requirement for specific strategies at particular instances. Here are the last two Backgammon tactics to round out your game.
The Priming Game Plan
If the purpose of the blocking plan is to hamper the opponents ability to move her chips, the Priming Game tactic is to completely barricade any movement of the opposing player by constructing a prime – ideally 6 points in a row. The opponent’s pieces will either get bumped, or result a battered position if he/she ever attempts to leave the wall. The trap of the prime can be built anywhere between point two and point eleven in your game board. After you’ve successfully assembled the prime to stop the activity of the opponent, your competitor doesn’t even get to roll the dice, that means you shift your chips and roll the dice again. You’ll win the game for sure.
The Back Game Plan
The objectives of the Back Game plan and the Blocking Game plan are very similar – to harm your opponent’s positions in hope to improve your chances of succeeding, but the Back Game tactic relies on alternate tactics to do that. The Back Game tactic is commonly employed when you’re far behind your opponent. To compete in Backgammon with this technique, you need to hold two or more points in table, and to hit a blot (a single piece) late in the game. This tactic is more complex than others to employ in Backgammon seeing as it needs careful movement of your chips and how the chips are moved is partially the outcome of the dice roll.
In extraordinarily simple terms, there are 3 fundamental tactics employed. You want to be able to hop between tactics instantly as the course of the match unfolds.
The Blockade
This is composed of creating a 6-thick wall of checkers, or at a minimum as thick as you can achieve, to lock in the opponent’s pieces that are on your 1-point. This is considered to be the most acceptable strategy at the begining of the match. You can build the wall anyplace inbetween your 11-point and your two-point and then move it into your home board as the game advances.
The Blitz
This consists of locking your home board as fast as possible while keeping your opponent on the bar. i.e., if your opposer rolls an early two and shifts one checker from your 1-point to your three-point and you then toss a 5-5, you can play six/one 6/1 eight/three eight/three. Your opponent is now in serious dire straits due to the fact that they have two pieces on the bar and you have locked half your home board!
The Backgame
This plan is where you have two or more checkers in your competitor’s inner board. (An anchor spot is a position consisting of at a minimum two of your checkers.) It would be used when you are extremely behind as it greatly improves your opportunities. The better locations for anchor spots are close to your opponent’s smaller points and either on adjacent points or with one point separating them. Timing is essential for an effectual backgame: after all, there is no reason having 2 nice anchors and a complete wall in your own inner board if you are then forced to dismantle this straight away, while your opponent is shifting their pieces home, taking into account that you do not have any other spare pieces to shift! In this case, it’s better to have checkers on the bar so that you can preserve your position up till your competitor provides you an opportunity to hit, so it will be a good idea to attempt and get your opponent to get them in this situation!
As we dicussed in the previous article, Backgammon is a casino game of skill and good luck. The aim is to move your pieces safely around the game board to your inside board and at the same time your opponent moves their chips toward their home board in the opposing direction. With competing player pieces heading in opposite directions there is bound to be conflict and the requirement for particular strategies at particular instances. Here are the two final Backgammon plans to finish off your game.
If the purpose of the blocking plan is to hamper the opponents ability to move her chips, the Priming Game strategy is to completely block any movement of the opposing player by constructing a prime – ideally 6 points in a row. The competitor’s chips will either get hit, or result a battered position if he at all tries to leave the wall. The trap of the prime can be built anyplace between point two and point 11 in your board. As soon as you’ve successfully built the prime to stop the activity of your competitor, your opponent does not even get to toss the dice, that means you shift your pieces and toss the dice yet again. You’ll be a winner for sure.
The Back Game Tactic
The objectives of the Back Game plan and the Blocking Game strategy are very similar – to hinder your competitor’s positions with hope to boost your chances of winning, however the Back Game technique relies on alternate tactics to achieve that. The Back Game strategy is often used when you are far behind your competitor. To participate in Backgammon with this strategy, you need to control 2 or more points in table, and to hit a blot (a single piece) late in the game. This plan is more difficult than others to employ in Backgammon because it needs careful movement of your chips and how the checkers are relocated is partially the result of the dice toss.
As we dicussed in the previous article, Backgammon is a casino game of ability and pure luck. The aim is to shift your chips safely around the game board to your home board while at the same time your opposition shifts their pieces toward their inside board in the opposing direction. With opposing player pieces heading in opposing directions there is bound to be conflict and the requirement for specific tactics at particular instances. Here are the last two Backgammon strategies to round out your game.
The Priming Game Tactic
If the purpose of the blocking plan is to hamper the opponents ability to shift his chips, the Priming Game tactic is to completely barricade any movement of the opposing player by creating a prime – ideally 6 points in a row. The opponent’s pieces will either get bumped, or end up in a damaged position if she at all tries to leave the wall. The trap of the prime can be setup anyplace between point two and point 11 in your game board. After you’ve successfully built the prime to prevent the movement of your opponent, your opponent doesn’t even get a chance to toss the dice, and you move your checkers and toss the dice again. You will be a winner for sure.
The Back Game Technique
The aims of the Back Game technique and the Blocking Game strategy are very similar – to hurt your opponent’s positions in hope to better your odds of succeeding, however the Back Game tactic utilizes alternate tactics to achieve that. The Back Game strategy is frequently used when you are far behind your opponent. To participate in Backgammon with this tactic, you need to hold 2 or more points in table, and to hit a blot (a single checker) late in the game. This plan is more complex than others to employ in Backgammon because it needs careful movement of your chips and how the chips are moved is partly the result of the dice toss.