In exceptionally simple terms, there are 3 chief techniques employed. You need to be able to hop between game plans instantly as the action of the match unfolds.
The Blockade
This is composed of building a 6-deep wall of checkers, or at a minimum as deep as you are able to manage, to barricade in your opponent’s checkers that are located on your 1-point. This is judged to be the most acceptable strategy at the start of the game. You can create the wall anyplace within your 11-point and your 2-point and then shuffle it into your home board as the game progresses.
The Blitz
This is composed of closing your home board as quick as possible while keeping your opposer on the bar. For example, if your opponent tosses an early two and moves one piece from your one-point to your 3-point and you then toss a 5-5, you will be able to play six/one six/one eight/three eight/three. Your competitor is now in big-time trouble since they have 2 pieces on the bar and you have locked half your inner board!
The Backgame
This plan is where you have two or higher anchors in your opponent’s inner board. (An anchor spot is a position consisting of at least 2 of your pieces.) It would be used when you are extremely behind as it greatly improves your circumstances. The better locations for anchors are close to your competitor’s smaller points and either on abutting points or with a single point in between. Timing is critical for an effectual backgame: after all, there is no reason having 2 nice anchor spots and a solid wall in your own inner board if you are then forced to break down this straight away, while your opponent is shifting their checkers home, seeing that you don’t have other additional checkers to move! In this situation, it’s more favorable to have pieces on the bar so that you are able to maintain your position until your opposer gives you a chance to hit, so it can be an excellent idea to attempt and get your competitor to get them in this situation!
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