In astonishingly general terms, there are three basic strategies used. You need to be able to switch game plans instantly as the action of the game unfolds.
The Blockade
This consists of building a 6-thick wall of checkers, or at a minimum as deep as you are able to achieve, to block in the opponent’s checkers that are located on your 1-point. This is judged to be the most acceptable course of action at the start of the game. You can assemble the wall anyplace inbetween your eleven-point and your two-point and then shift it into your home board as the game advances.
The Blitz
This is comprised of locking your home board as fast as possible while keeping your competitor on the bar. e.g., if your competitor tosses an early two and shifts one checker from your one-point to your 3-point and you then toss a 5-5, you are able to play 6/1 six/one eight/three 8/3. Your opponent is now in serious trouble taking into account that they have two checkers on the bar and you have closed half your inside board!
The Backgame
This course of action is where you have two or more pieces in your opponent’s inner board. (An anchor spot is a point consisting of at least two of your checkers.) It would be used when you are extremely behind as this action much improves your chances. The strongest places for anchor spots are near your competitor’s lower points and also on adjacent points or with one point in between. Timing is important for a competent backgame: after all, there’s no point having 2 nice anchor spots and a solid wall in your own inner board if you are then required to dismantle this straight away, while your challenger is moving their pieces home, considering that you do not have any other additional checkers to move! In this case, it’s better to have pieces on the bar so that you might preserve your position up till your opponent provides you a chance to hit, so it can be a wonderful idea to attempt and get your challenger to get them in this case!
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