In exceptionally general terms, there are 3 chief strategies employed. You need to be agile enough to hop between techniques almost instantly as the course of the game unfolds.
The Blockade
This is composed of creating a 6-deep wall of pieces, or at a minimum as thick as you are able to manage, to lock in your opponent’s checkers that are located on your 1-point. This is judged to be the most adequate strategy at the start of the match. You can build the wall anyplace between your 11-point and your two-point and then shuffle it into your home board as the match advances.
The Blitz
This is comprised of locking your home board as fast as as you can while keeping your challenger on the bar. For example, if your challenger rolls an early 2 and shifts one piece from your 1-point to your 3-point and you then toss a five-five, you will be able to play 6/1 6/1 eight/three eight/three. Your opposer is now in serious dire straits considering that they have two pieces on the bar and you have closed half your home board!
The Backgame
This strategy is where you have 2 or more checkers in your competitor’s inner board. (An anchor is a point consisting of at least 2 of your checkers.) It needs to be played when you are extremely behind as this plan greatly improves your circumstances. The better places for anchor spots are near your opponent’s smaller points and also on adjacent points or with a single point separating them. Timing is integral for an effectual backgame: besides, there’s no point having two nice anchors and a solid wall in your own home board if you are then required to dismantle this right away, while your opposer is getting their pieces home, considering that you don’t have any other extra pieces to shift! In this situation, it’s more favorable to have checkers on the bar so that you are able to maintain your position up until your competitor provides you a chance to hit, so it may be a good idea to try and get your opposer to hit them in this case!
You must be logged in to post a comment.