As we have dicussed in the last article, Backgammon is a game of ability and luck. The goal is to move your chips safely around the board to your inside board and at the same time your opposing player shifts their pieces toward their inner board in the opposing direction. With opposing player chips heading in opposing directions there is going to be conflict and the requirement for particular strategies at particular instances. Here are the 2 final Backgammon plans to complete your game.
The Priming Game Plan
If the aim of the blocking tactic is to slow down the opponent to move their checkers, the Priming Game plan is to completely stop any movement of the opposing player by constructing a prime – ideally 6 points in a row. The competitor’s chips will either get bumped, or end up in a battered position if he/she at all tries to escape the wall. The ambush of the prime can be setup anyplace between point 2 and point 11 in your half of the board. As soon as you have successfully built the prime to block the activity of the opponent, the opponent does not even get a chance to toss the dice, that means you move your chips and roll the dice again. You will be a winner for sure.
The Back Game Technique
The goals of the Back Game strategy and the Blocking Game plan are similar – to hurt your opponent’s positions with hope to improve your odds of winning, but the Back Game technique utilizes seperate techniques to do that. The Back Game technique is frequently utilized when you are far behind your competitor. To participate in Backgammon with this strategy, you have to hold 2 or more points in table, and to hit a blot (a single checker) late in the game. This plan is more challenging than others to employ in Backgammon seeing as it requires careful movement of your checkers and how the chips are moved is partially the outcome of the dice roll.
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