In extraordinarily general terms, there are 3 main plans used. You want to be able to switch game plans instantly as the course of the game unfolds.
The Blockade
This involves creating a 6-deep wall of checkers, or at least as thick as you might manage, to barricade in your competitor’s checkers that are located on your 1-point. This is deemed to be the most suitable strategy at the start of the match. You can build the wall anywhere within your eleven-point and your 2-point and then shuffle it into your home board as the match continues.
The Blitz
This involves locking your home board as quick as as you can while keeping your opponent on the bar. e.g., if your challenger rolls an early two and shifts one checker from your 1-point to your 3-point and you then roll a five-five, you can play six/one six/one eight/three eight/three. Your opposer is then in big-time trouble considering that they have 2 checkers on the bar and you have closed half your home board!
The Backgame
This strategy is where you have two or higher pieces in your competitor’s home board. (An anchor spot is a position consisting of at least 2 of your pieces.) It must be used when you are decidedly behind as this strategy greatly improves your chances. The best places for anchor spots are close to your opponent’s smaller points and also on adjoining points or with a single point in between. Timing is crucial for an effectual backgame: besides, there is no point having two nice anchor spots and a complete wall in your own home board if you are then forced to break apart this right away, while your challenger is getting their checkers home, taking into account that you do not have any other spare pieces to shift! In this case, it’s better to have checkers on the bar so that you might preserve your position up until your opponent provides you a chance to hit, so it can be a wonderful idea to try and get your challenger to hit them in this case!
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