In exceptionally general terms, there are 3 fundamental techniques employed. You must be agile enough to hop between tactics almost instantly as the action of the game unfolds.
The Blockade
This consists of creating a 6-deep wall of checkers, or at least as deep as you can achieve, to lock in your competitor’s pieces that are on your 1-point. This is deemed to be the most acceptable strategy at the begining of the match. You can build the wall anyplace between your eleven-point and your 2-point and then shuffle it into your home board as the match continues.
The Blitz
This is composed of locking your home board as fast as as you can while keeping your opponent on the bar. For example, if your competitor rolls an early two and shifts one checker from your 1-point to your three-point and you then toss a 5-5, you are able to play 6/1 six/one 8/3 8/3. Your competitor is now in big-time calamity considering that they have 2 checkers on the bar and you have locked half your inner board!
The Backgame
This course of action is where you have two or higher pieces in your competitor’s inner board. (An anchor is a point consisting of at a minimum 2 of your checkers.) It should be used when you are extremely behind as this action much improves your chances. The strongest locations for anchors are towards your competitor’s smaller points and either on adjacent points or with one point in between. Timing is critical for a powerful backgame: besides, there is no reason having two nice anchor spots and a complete wall in your own inner board if you are then required to break down this straight away, while your competitor is moving their pieces home, taking into account that you don’t have other extra pieces to move! In this situation, it’s more tolerable to have checkers on the bar so that you can preserve your position up until your challenger provides you a chance to hit, so it will be a wonderful idea to attempt and get your opposer to get them in this case!
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