In astonishingly simple terms, there are 3 general game plans employed. You want to be able to switch tactics instantly as the action of the game unfolds.
The Blockade
This consists of creating a 6-thick wall of pieces, or at a minimum as thick as you are able to manage, to lock in the opponent’s checkers that are on your 1-point. This is deemed to be the most adequate procedure at the begining of the match. You can build the wall anyplace inbetween your eleven-point and your two-point and then shuffle it into your home board as the match continues.
The Blitz
This consists of closing your home board as quickly as possible while keeping your opponent on the bar. i.e., if your challenger rolls an early 2 and moves one checker from your one-point to your three-point and you then toss a 5-5, you will be able to play 6/1 six/one 8/3 8/3. Your challenger is now in serious difficulty since they have two checkers on the bar and you have locked half your home board!
The Backgame
This course of action is where you have two or more anchors in your competitor’s home board. (An anchor is a point occupied by at a minimum 2 of your checkers.) It needs to be played when you are significantly behind as this strategy much improves your circumstances. The strongest locations for anchors are towards your competitor’s smaller points and also on adjacent points or with a single point separating them. Timing is critical for an effective backgame: at the end of the day, there’s no point having 2 nice anchors and a solid wall in your own inner board if you are then forced to break down this right away, while your opposer is moving their checkers home, considering that you do not have any other additional checkers to move! In this situation, it’s more tolerable to have pieces on the bar so that you can maintain your position up till your opponent provides you a chance to hit, so it can be a wonderful idea to try and get your competitor to get them in this situation!
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