As we have dicussed in the previous article, Backgammon is a game of ability and good luck. The aim is to move your checkers safely around the game board to your inner board while at the same time your opposition moves their checkers toward their home board in the opposing direction. With competing player checkers heading in opposing directions there is bound to be conflict and the requirement for specific techniques at particular instances. Here are the last 2 Backgammon plans to complete your game.
The Priming Game Plan
If the goal of the blocking tactic is to hamper the opponents ability to shift their chips, the Priming Game strategy is to completely block any movement of the opposing player by creating a prime – ideally 6 points in a row. The opponent’s checkers will either get hit, or result a bad position if he at all attempts to leave the wall. The ambush of the prime can be established anyplace between point 2 and point 11 in your game board. As soon as you’ve successfully assembled the prime to prevent the activity of the competitor, the competitor does not even get to toss the dice, and you shift your chips and toss the dice again. You’ll be a winner for sure.
The Back Game Tactic
The objectives of the Back Game plan and the Blocking Game tactic are very similar – to hurt your competitor’s positions with hope to boost your chances of succeeding, but the Back Game tactic uses alternate techniques to achieve that. The Back Game tactic is frequently employed when you are far behind your competitor. To participate in Backgammon with this technique, you have to hold two or more points in table, and to hit a blot (a single checker) late in the game. This tactic is more complex than others to use in Backgammon because it needs careful movement of your chips and how the chips are moved is partly the outcome of the dice roll.
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