In very simple terms, there are three chief plans used. You need to be agile enough to hop between tactics instantly as the course of the match unfolds.
The Blockade
This consists of building a 6-deep wall of pieces, or at a minimum as deep as you are able to manage, to barricade in the competitor’s checkers that are on your 1-point. This is considered to be the most suitable procedure at the begining of the game. You can assemble the wall anywhere inbetween your 11-point and your 2-point and then shift it into your home board as the game continues.
The Blitz
This is composed of locking your home board as quickly as possible while keeping your opposer on the bar. i.e., if your opposer tosses an early two and moves one checker from your 1-point to your 3-point and you then roll a 5-5, you will be able to play six/one 6/1 eight/three eight/three. Your competitor is then in serious trouble taking into account that they have 2 checkers on the bar and you have locked half your inner board!
The Backgame
This tactic is where you have two or higher anchors in your competitor’s inner board. (An anchor spot is a point consisting of at least two of your checkers.) It needs to be employed when you are significantly behind as it greatly improves your chances. The better places for anchor spots are towards your opponent’s smaller points and either on adjoining points or with one point in between. Timing is integral for an effective backgame: at the end of the day, there’s no reason having 2 nice anchor spots and a complete wall in your own inner board if you are then forced to break down this straight away, while your competitor is moving their pieces home, because you don’t have any other additional pieces to shift! In this situation, it is more favorable to have checkers on the bar so that you can preserve your position up till your opponent provides you an opportunity to hit, so it will be a wonderful idea to attempt and get your competitor to get them in this case!
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