In exceptionally general terms, there are 3 chief plans employed. You must be able to hop between techniques quickly as the action of the match unfolds.
The Blockade
This involves creating a 6-thick wall of pieces, or at least as thick as you might manage, to lock in the competitor’s pieces that are on your 1-point. This is deemed to be the most adequate strategy at the begining of the game. You can create the wall anyplace between your eleven-point and your two-point and then move it into your home board as the match advances.
The Blitz
This is composed of closing your home board as quick as as you can while keeping your challenger on the bar. For example, if your opposer rolls an early 2 and moves one checker from your 1-point to your three-point and you then roll a 5-5, you can play 6/1 6/1 eight/three eight/three. Your opponent is now in big-time trouble since they have 2 pieces on the bar and you have closed half your inside board!
The Backgame
This strategy is where you have 2 or more pieces in your opponent’s home board. (An anchor spot is a position filled by at a minimum two of your pieces.) It would be played when you are extremely behind as this action much improves your chances. The best locations for anchors are near your competitor’s smaller points and also on adjacent points or with a single point in between. Timing is critical for an effectual backgame: after all, there’s no reason having 2 nice anchor spots and a complete wall in your own inner board if you are then forced to break down this right away, while your opposer is shifting their pieces home, seeing that you do not have any other additional pieces to move! In this case, it’s more favorable to have checkers on the bar so that you might preserve your position up till your challenger gives you a chance to hit, so it can be a wonderful idea to attempt and get your opposer to get them in this situation!
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