As we dicussed in the previous article, Backgammon is a game of talent and luck. The aim is to shift your checkers safely around the board to your inside board while at the same time your opponent moves their checkers toward their home board in the opposite direction. With opposing player checkers moving in opposite directions there is going to be conflict and the need for specific tactics at specific instances. Here are the 2 final Backgammon plans to complete your game.
The Priming Game Plan
If the aim of the blocking plan is to hamper the opponents ability to shift their chips, the Priming Game tactic is to absolutely barricade any movement of the opposing player by assembling a prime – ideally 6 points in a row. The opponent’s chips will either get hit, or end up in a bad position if she at all tries to escape the wall. The ambush of the prime can be setup anyplace between point two and point eleven in your half of the board. Once you have successfully constructed the prime to prevent the activity of the opponent, your competitor does not even get a chance to toss the dice, that means you shift your chips and toss the dice again. You’ll be a winner for sure.
The Back Game Plan
The objectives of the Back Game tactic and the Blocking Game tactic are similar – to hurt your opponent’s positions hoping to boost your odds of winning, but the Back Game tactic utilizes different techniques to do that. The Back Game strategy is frequently used when you are far behind your opponent. To participate in Backgammon with this tactic, you have to hold two or more points in table, and to hit a blot (a single checker) late in the game. This tactic is more difficult than others to play in Backgammon seeing as it requires careful movement of your pieces and how the checkers are moved is partially the outcome of the dice roll.
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