The Essential Basics of Backgammon Game Plans – Part 2
December 3rd, 2015 by Princess

As we dicussed in the last article, Backgammon is a casino game of talent and good luck. The aim is to move your chips carefully around the board to your home board and at the same time your opposing player shifts their chips toward their inner board in the opposite direction. With opposing player chips shifting in opposite directions there is going to be conflict and the requirement for particular strategies at specific times. Here are the two final Backgammon plans to round out your game.

The Priming Game Strategy

If the aim of the blocking plan is to slow down the opponent to shift her chips, the Priming Game strategy is to completely block any activity of the opponent by assembling a prime – ideally 6 points in a row. The opponent’s chips will either get hit, or result a damaged position if he/she ever tries to leave the wall. The trap of the prime can be setup anywhere between point two and point eleven in your half of the board. As soon as you have successfully constructed the prime to stop the activity of your competitor, your competitor does not even get to roll the dice, that means you move your chips and roll the dice yet again. You will win the game for sure.

The Back Game Plan

The aims of the Back Game technique and the Blocking Game strategy are very similar – to hurt your competitor’s positions hoping to improve your chances of succeeding, but the Back Game tactic relies on alternate tactics to do that. The Back Game technique is often utilized when you are far behind your opponent. To participate in Backgammon with this technique, you have to control 2 or more points in table, and to hit a blot (a single checker) late in the game. This strategy is more difficult than others to use in Backgammon because it needs careful movement of your checkers and how the pieces are relocated is partially the result of the dice toss.

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