In extraordinarily general terms, there are 3 chief game plans used. You need to be agile enough to switch game plans quickly as the course of the match unfolds.
The Blockade
This is composed of building a 6-thick wall of pieces, or at least as deep as you are able to manage, to barricade in your competitor’s pieces that are on your 1-point. This is deemed to be the most adequate course of action at the start of the game. You can assemble the wall anywhere inbetween your eleven-point and your 2-point and then shuffle it into your home board as the game continues.
The Blitz
This involves closing your home board as quick as as you can while keeping your opposer on the bar. For example, if your competitor rolls an early two and shifts one piece from your 1-point to your 3-point and you then toss a five-five, you are able to play six/one 6/1 eight/three 8/3. Your opposer is now in big-time dire straits considering that they have 2 checkers on the bar and you have locked half your inside board!
The Backgame
This tactic is where you have two or higher pieces in your competitor’s inner board. (An anchor is a position consisting of at least two of your checkers.) It must be used when you are significantly behind as this strategy much improves your chances. The best areas for anchor spots are near your competitor’s smaller points and either on adjoining points or with one point in between. Timing is crucial for an effectual backgame: at the end of the day, there is no point having 2 nice anchors and a solid wall in your own inner board if you are then required to break down this straight away, while your competitor is getting their pieces home, owing to the fact that you don’t have any other additional pieces to shift! In this situation, it is better to have checkers on the bar so that you might preserve your position until your competitor provides you an opportunity to hit, so it will be a wonderful idea to try and get your opponent to hit them in this situation!
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