In exceptionally general terms, there are 3 basic plans used. You want to be able to switch techniques almost instantly as the course of the match unfolds.
The Blockade
This comprises of building a 6-thick wall of pieces, or at a minimum as deep as you can achieve, to block in your opponent’s checkers that are on your 1-point. This is judged to be the most acceptable tactic at the begining of the game. You can assemble the wall anywhere within your eleven-point and your 2-point and then shift it into your home board as the match progresses.
The Blitz
This involves locking your home board as quick as as you can while keeping your competitor on the bar. i.e., if your challenger tosses an early two and shifts one checker from your one-point to your three-point and you then roll a five-five, you are able to play 6/1 six/one eight/three eight/three. Your challenger is then in serious calamity because they have two pieces on the bar and you have locked half your home board!
The Backgame
This plan is where you have two or higher checkers in your competitor’s inner board. (An anchor is a position consisting of at least two of your pieces.) It should be employed when you are significantly behind as this action much improves your opportunities. The best places for anchors are near your opponent’s smaller points and also on abutting points or with a single point separating them. Timing is crucial for an effective backgame: besides, there’s no reason having two nice anchor spots and a complete wall in your own inner board if you are then forced to break up this right away, while your challenger is moving their pieces home, seeing that you don’t have other additional pieces to shift! In this situation, it’s better to have checkers on the bar so that you can preserve your position up until your opposer provides you a chance to hit, so it may be a wonderful idea to try and get your challenger to get them in this situation!
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