In extraordinarily simple terms, there are 3 fundamental game plans used. You must be able to hop between game plans instantly as the course of the match unfolds.
The Blockade
This is comprised of building a 6-thick wall of checkers, or at a minimum as thick as you might manage, to barricade in your competitor’s checkers that are on your 1-point. This is judged to be the most acceptable procedure at the begining of the game. You can assemble the wall anyplace between your 11-point and your two-point and then shift it into your home board as the match progresses.
The Blitz
This is composed of closing your home board as quick as possible while keeping your opposer on the bar. For example, if your challenger tosses an early two and shifts one piece from your 1-point to your three-point and you then toss a five-five, you are able to play 6/1 six/one 8/3 8/3. Your opposer is now in serious difficulty taking into account that they have 2 pieces on the bar and you have locked half your inside board!
The Backgame
This tactic is where you have two or more checkers in your opponent’s inner board. (An anchor spot is a position consisting of at least two of your checkers.) It would be used when you are decidedly behind as this strategy greatly improves your opportunities. The better areas for anchors are close to your competitor’s smaller points and either on adjoining points or with one point separating them. Timing is crucial for an effective backgame: at the end of the day, there’s no reason having 2 nice anchors and a complete wall in your own inner board if you are then required to dismantle this straight away, while your challenger is getting their pieces home, taking into account that you don’t have other spare checkers to shift! In this case, it is more tolerable to have pieces on the bar so that you are able to preserve your position up till your competitor gives you an opportunity to hit, so it can be an excellent idea to attempt and get your competitor to get them in this situation!
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