As we have dicussed in the previous article, Backgammon is a game of ability and luck. The goal is to shift your chips safely around the board to your inner board and at the same time your opposition shifts their checkers toward their inside board in the opposing direction. With competing player chips heading in opposing directions there is bound to be conflict and the need for particular strategies at particular instances. Here are the last 2 Backgammon strategies to finish off your game.
The Priming Game Plan
If the goal of the blocking strategy is to hamper the opponents ability to move their checkers, the Priming Game tactic is to completely barricade any movement of the opponent by assembling a prime – ideally 6 points in a row. The opponent’s chips will either get hit, or end up in a battered position if he at all attempts to leave the wall. The ambush of the prime can be built anyplace between point two and point eleven in your half of the board. After you have successfully assembled the prime to stop the activity of your opponent, the competitor does not even get to roll the dice, that means you shift your checkers and roll the dice yet again. You will win the game for sure.
The Back Game Plan
The aims of the Back Game tactic and the Blocking Game strategy are similar – to harm your opponent’s positions hoping to boost your chances of winning, however the Back Game plan uses different tactics to do that. The Back Game strategy is frequently employed when you’re far behind your opponent. To compete in Backgammon with this plan, you need to control two or more points in table, and to hit a blot (a single piece) late in the game. This plan is more challenging than others to employ in Backgammon seeing as it needs careful movement of your chips and how the checkers are relocated is partially the outcome of the dice toss.
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