In extraordinarily general terms, there are 3 main techniques used. You must be agile enough to hop between tactics almost instantly as the action of the game unfolds.
The Blockade
This is comprised of creating a 6-thick wall of pieces, or at least as thick as you are able to achieve, to lock in your competitor’s checkers that are located on your 1-point. This is judged to be the most adequate procedure at the begining of the match. You can build the wall anywhere inbetween your 11-point and your 2-point and then shift it into your home board as the match continues.
The Blitz
This is composed of closing your home board as fast as as you can while keeping your challenger on the bar. e.g., if your opposer tosses an early 2 and shifts one checker from your 1-point to your 3-point and you then roll a 5-5, you are able to play six/one six/one 8/3 8/3. Your competitor is then in serious trouble seeing that they have 2 checkers on the bar and you have locked half your inside board!
The Backgame
This course of action is where you have two or more checkers in your opponent’s inner board. (An anchor spot is a position consisting of at a minimum two of your checkers.) It must be employed when you are decidedly behind as it greatly improves your circumstances. The best places for anchors are near your opponent’s lower points and either on adjacent points or with a single point separating them. Timing is essential for an effectual backgame: besides, there is no reason having 2 nice anchor spots and a complete wall in your own home board if you are then required to break down this right away, while your competitor is getting their checkers home, owing to the fact that you don’t have any other extra checkers to shift! In this situation, it’s more tolerable to have pieces on the bar so that you can maintain your position up until your competitor provides you an opportunity to hit, so it may be a great idea to try and get your competitor to hit them in this case!
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